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Radio FiveM Radio Animation Script – Free Radio Talk Animation Code

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Enhance your FiveM server’s realism and player immersion with the free FiveM Radio Animation Code. This lightweight and effective script allows players to perform a realistic radio talk animation whenever the radio key is pressed, and the animation stops automatically when the key is released. It is the perfect addition for PvP servers, law enforcement roleplay, or any server that uses in-game radio systems for communication.

FiveM Radio Animation Script – Free Radio Talk Animation Code


This script is fully client-side and requires only a simple paste into your existing client files before restarting your resource. Once implemented, it synchronizes the player’s radio animation with voice activity or key usage, creating an authentic visual effect that improves both immersion and realism during gameplay.


The FiveM Radio Animation Code is highly optimized to ensure minimal resource usage, making it ideal for competitive PvP servers or roleplay communities that prioritize smooth performance. It supports ESX, QB-Core, and standalone frameworks, allowing easy integration regardless of your existing setup.

Code:
local holstered = true



-- RADIO ANIMATIONS --

Citizen.CreateThread(function()
while true do
Citizen.Wait( 0 )
local ped = PlayerPedId()
if DoesEntityExist( ped ) and not IsEntityDead( ped )  then
    if not IsPauseMenuActive() then
        loadAnimDict( "random@arrests" )
        if IsControlJustReleased( 0, 137 ) then -- INPUT_CHARACTER_WHEEL (LEFT ALT)
            TriggerServerEvent('InteractSound_SV:PlayOnSource', 'off', 0.1)
            ClearPedTasks(ped)
            SetEnableHandcuffs(ped, false)
        else
            if IsControlJustPressed( 0, 137 )  and not IsPlayerFreeAiming(PlayerId()) then -- INPUT_CHARACTER_WHEEL (LEFT ALT)
                TriggerServerEvent('InteractSound_SV:PlayOnSource', 'on', 0.1)
                TaskPlayAnim(ped, "random@arrests", "generic_radio_enter", 8.0, 2.0, -1, 50, 2.0, 0, 0, 0 )
                SetEnableHandcuffs(ped, true)
            elseif IsControlJustPressed( 0, 137 )  and IsPlayerFreeAiming(PlayerId()) then -- INPUT_CHARACTER_WHEEL (LEFT ALT)
                TriggerServerEvent('InteractSound_SV:PlayOnSource', 'on', 0.1)
                TaskPlayAnim(ped, "random@arrests", "radio_chatter", 8.0, 2.0, -1, 50, 2.0, 0, 0, 0 )
                SetEnableHandcuffs(ped, true)
            end
            if IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "random@arrests", "generic_radio_enter", 3) then
                DisableActions(ped)
            elseif IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "random@arrests", "radio_chatter", 3) then
                DisableActions(ped)
            end
        end
    end
end
end
end )

With a few configuration changes, server owners can adjust the animation key, animation style, and compatibility settings for custom frameworks. The script is open-source and designed to be flexible, lightweight, and simple to use. Improve communication realism, reduce unnecessary noise, and make your radio-based interactions more dynamic and professional.


Whether you’re developing a tactical server, a police RP setup, or a communication-focused roleplay environment, this free FiveM Radio Animation Code is a simple yet powerful enhancement that improves player experience without any performance loss.

FiveM radio animation, FiveM radio script, radio talk animation, FiveM PvP radio, QB-Core radio animation, ESX radio animation, FiveM free script, FiveM communication animation, radio keypress animation, FiveM immersion script
 
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